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build-godot-action/entrypoint.sh

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#!/bin/sh
set -e
workDir=`pwd`
platforms="linux windows mac"
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wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
mkdir ~/.cache
mkdir -p ~/.config/godot
mkdir -p ~/.local/share/godot/templates/3.1.1.stable
unzip Godot_v3.1.1-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.1.1.stable
rm -f Godot_v3.1.1-stable_export_templates.tpz
if [ "${SUBDIRECTORY}" != "" ]
then
SubDirectoryLocation="${SUBDIRECTORY}/"
fi
# Export for Linux
echo "Building ${PROJECT} for Linux"
mkdir -p ./build/linux/${SubDirectoryLocation:-""}
godot --export Linux/X11 ./build/linux/${SubDirectoryLocation:-""}${PROJECT}
# Export for Windows
echo "Building ${PROJECT} for Windows"
mkdir -p ./build/windows/${SubDirectoryLocation:-""}
godot --export "Windows Desktop" ./build/windows/${SubDirectoryLocation:-""}${PROJECT}.exe
# Export for OSX
echo "Building ${PROJECT} for OSX"
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mkdir -p ./build/mac/${SubDirectoryLocation:-""}
godot --export "Mac OSX" ./build/mac/${SubDirectoryLocation:-""}${PROJECT}
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# Export for HTML5
echo "Building ${PROJECT} for HTML5"
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mkdir -p ./build/html5/${SubDirectoryLocation:-""}
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godot --export "HTML5" ./build/html5/${SubDirectoryLocation:-""}index.html
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mkdir ${workDir}/package
if [ ${PACKAGE:-"false"} = "true" ]
then
for platform in $platforms
do
if [ "$(ls -A ${workDir}/build/${platform})" ]; then
echo $platform
pwd
ls
cd ${workDir}/build/${platform}
zip ${workDir}/package/${PROJECT}-${platform}.zip ${SUBDIRECTORY:-"*"} -r
else
echo "${platform} did not build!"
fi
done
fi