55 lines
No EOL
1.6 KiB
Bash
55 lines
No EOL
1.6 KiB
Bash
#!/bin/sh
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set -e
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workDir=`pwd`
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platforms="linux windows mac"
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wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
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mkdir ~/.cache
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mkdir -p ~/.config/godot
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mkdir -p ~/.local/share/godot/templates/3.1.1.stable
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unzip Godot_v3.1.1-stable_export_templates.tpz
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mv templates/* ~/.local/share/godot/templates/3.1.1.stable
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rm -f Godot_v3.1.1-stable_export_templates.tpz
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if [ "${SUBDIRECTORY}" != "" ]
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then
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SubDirectoryLocation="${SUBDIRECTORY}/"
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fi
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# Export for Linux
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echo "Building ${PROJECT} for Linux"
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mkdir -p ./build/linux/${SubDirectoryLocation:-""}
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godot --export Linux/X11 ./build/linux/${SubDirectoryLocation:-""}${PROJECT}
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# Export for Windows
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echo "Building ${PROJECT} for Windows"
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mkdir -p ./build/windows/${SubDirectoryLocation:-""}
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godot --export "Windows Desktop" ./build/windows/${SubDirectoryLocation:-""}${PROJECT}.exe
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# Export for OSX
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echo "Building ${PROJECT} for OSX"
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mkdir -p ./build/mac/${SubDirectoryLocation:-""}
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godot --export "Mac OSX" ./build/mac/${SubDirectoryLocation:-""}${PROJECT}
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# Export for HTML5
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echo "Building ${PROJECT} for HTML5"
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mkdir -p ./build/html5/${SubDirectoryLocation:-""}
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godot --export "HTML5" ./build/html5/${SubDirectoryLocation:-""}index.html
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mkdir ${workDir}/package
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if [ ${PACKAGE:-"false"} = "true" ]
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then
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for platform in $platforms
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do
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if [ "$(ls -A ${workDir}/build/${platform})" ]; then
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echo $platform
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pwd
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ls
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cd ${workDir}/build/${platform}
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zip ${workDir}/package/${PROJECT}-${platform}.zip ${SUBDIRECTORY:-"*"} -r
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else
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echo "${platform} did not build!"
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fi
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done
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fi |