Build zips to ./package directory
BUGFIX: spacing . -> * Subdirectory / Subdirectory path Create subdir Echo platform build Conditional zip debug
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3 changed files with 39 additions and 8 deletions
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@ -5,7 +5,6 @@ LABEL "com.github.actions.description"="Build a Godot project for multiple platf
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LABEL "com.github.actions.icon"="loader"
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LABEL "com.github.actions.color"="blue"
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LABEL version="1.0.0"
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LABEL repository="https://github.com/josephbmanley/build-godot-action"
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LABEL homepage="https://cloudsumu.com/"
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LABEL maintainer="Joseph Manley <joseph@cloudsumu.com>"
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@ -30,6 +30,12 @@ steps:
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Eg. `project` will export to `$GITHUB_WORKSPACE/build/windows/project/godot-project.exe`
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- #### PACKAGE
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Boolean value on whether or not to zip game files. Packages will be placed in the `$GITHUB_WORKSPACE/package` directory.
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Default Value: `false`
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## Credits
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This action uses the [godot-ci](https://github.com/aBARICHELLO/godot-ci) docker image from [BARICHELLO](https://github.com/aBARICHELLO)
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@ -1,7 +1,8 @@
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#!/bin/sh
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set -e
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workDir=`pwd`
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platforms="linux windows mac"
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wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
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mkdir ~/.cache
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@ -11,14 +12,39 @@ unzip Godot_v3.1.1-stable_export_templates.tpz
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mv templates/* ~/.local/share/godot/templates/3.1.1.stable
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rm -f Godot_v3.1.1-stable_export_templates.tpz
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if [ "${SUBDIRECTORY}" != "" ]
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then
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SubDirectoryLocation="${SUBDIRECTORY}/"
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fi
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# Export for Linux
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mkdir -p ./build/linux
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godot --export Linux/X11 ./build/linux/${SUBDIRECTORY:-""}${PROJECT}
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echo "Building ${PROJECT} for Linux"
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mkdir -p ./build/linux/${SubDirectoryLocation:-""}
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godot --export Linux/X11 ./build/linux/${SubDirectoryLocation:-""}${PROJECT}
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# Export for Windows
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mkdir -p ./build/windows
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godot --export "Windows Desktop" ./build/windows/${SUBDIRECTORY:-""}${PROJECT}.exe
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echo "Building ${PROJECT} for Windows"
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mkdir -p ./build/windows/${SubDirectoryLocation:-""}
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godot --export "Windows Desktop" ./build/windows/${SubDirectoryLocation:-""}${PROJECT}.exe
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# Export for OSX
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mkdir -p ./builds/mac
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godot --export "Mac OSX" ./build/mac/${SUBDIRECTORY:-""}${PROJECT}
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echo "Building ${PROJECT} for OSX"
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mkdir -p ./builds/mac/${SubDirectoryLocation:-""}
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godot --export "Mac OSX" ./build/mac/${SubDirectoryLocation:-""}${PROJECT}
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mkdir ${workDir}/package
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if [ ${PACKAGE:-"false"} = "true" ]
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then
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for platform in $platforms
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do
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if [ "$(ls -A ${workDir}/build/${platform})" ]; then
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echo $platform
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pwd
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ls
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cd ${workDir}/build/${platform}
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zip ${workDir}/package/${PROJECT}-${platform}.zip ${SUBDIRECTORY:-"*"} -r
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else
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echo "${platform} did not build!"
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fi
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done
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fi
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