f362e14dc5
* Update entrypoint.sh * Update entrypoint.sh * modified to support proper requirements for godot-ci project * Modified for testing * added a copy of the action for testing * test * added ls * added ls debug * modified ls debug * Last push fixes the issue with not building, both build tests work * Modified it so we showcase Support for Testing 3.x and 4.x Godot Projects * Modified the Github Action names to properly reflect the tests
39 lines
975 B
Bash
39 lines
975 B
Bash
#!/bin/sh
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set -e
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# Move godot templates already installed from the docker image to home
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mkdir -v -p ~/.local/share/godot/export_templates
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cp -a /root/.local/share/godot/templates/. ~/.local/share/godot/export_templates/
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if [ "$3" != "" ]
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then
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SubDirectoryLocation="$3/"
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fi
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mode="export-release"
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if [ "$6" = "true" ]
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then
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echo "Exporting in debug mode!"
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mode="export-debug"
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fi
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# Export for project
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echo "Building $1 for $2"
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mkdir -p $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}
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cd "$GITHUB_WORKSPACE/$5"
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godot --headless --${mode} "$2" $GITHUB_WORKSPACE/build/${SubDirectoryLocation:-""}$1
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echo "Build Done"
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echo ::set-output name=build::build/${SubDirectoryLocation:-""}
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if [ "$4" = "true" ]
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then
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echo "Packing Build"
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mkdir -p $GITHUB_WORKSPACE/package
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cd $GITHUB_WORKSPACE/build
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zip $GITHUB_WORKSPACE/package/artifact.zip ${SubDirectoryLocation:-"."} -r
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echo ::set-output name=artifact::package/artifact.zip
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echo "Done"
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fi
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