![Release Version](https://img.shields.io/github/v/release/krynv/build-godot-action) ![Build Godot Project](logo.png) This action builds the godot project in your `$GITHUB_WORKSPACE`, so that you can easily automate builds. Table of Contents: - [Quickstart](#Quickstart) - [Usage](#Usage) - [Contributors](Contributors.md) ## Quickstart ### Step 1: Configure Export Presets In Godot create export templates for `linux`, `windows`, and `mac`. The name of the Windows export would be of type `Windows Desktop` and have the name `windows`. For Mac, the name would `mac` and type `Mac OSX`. Then for linux, `Linux/X11` Once you verify that `export_presets.cfg` is located in the same directory as your `project.godot` file, you can push your changes. ### Step 2: Setup Worfklow on GitHub Add the following workflow file to your repository. An example file name would be `.github/workflows/build.yml` ```yaml name: Build Godot Project on: push: {} pull_request: {} jobs: Godot: runs-on: ubuntu-latest strategy: matrix: platform: [linux, windows, mac] steps: - uses: actions/checkout@v4.1.4 with: lfs: true - name: Build id: build uses: krynv/build-godot-action@v1.0.1 with: name: example preset: ${{ matrix.platform }} debugMode: "true" - name: Upload Artifact uses: actions/upload-artifact@v4 with: name: Client - ${{ matrix.platform }} path: ${{ github.workspace }}/${{ steps.build.outputs.build }} ``` #### Workflow Explaination This workflow has three steps: - **Checkout**: The Checkout step clones the project on the GitHub actions runner. - **Build**: This step uses this action to build the Godot project. - **Upload Artifact**: The Upload Artifact step uploads the output from the build step. **Matrix Explaination**: The matrix object runs the job for EACH possible value. So in this job, we are using a `platform` matrix to automatically run our workflow for the values `linux`, `windows`, and `mac`. #### Simple Changes ##### Change Exports In this workflow, since it's using a matrix you can just add or remove export names from the `platform` matrix. The value being passed MUST have the same name as the preset. ```yaml Godot: runs-on: ubuntu-latest strategy: matrix: platform: [win32, win64] # This project will only export using the export presets `win32` and `win64` ``` Additionally if you are not using a matrix, you can set the export preset as the parameter `preset`: ```yaml - name: Build id: build uses: manleydev/build-godot-action@v1.4.1 with: name: example preset: win32 ``` ##### Change Project Name To change the export name, you can the `name` parameter to whatever you want your project to export as. ```yaml - name: Build id: build uses: manleydev/build-godot-action@v1.4.1 with: name: test # This project will export with the name "test" ``` ##### Disable Debug Mode This example is set to build with debug mode enable. To disable debug, either set `debugMode` to `false` or remove the field entirely. ```yaml - name: Build id: build uses: manleydev/build-godot-action@v1.4.1 with: name: example preset: ${{ matrix.platform }} debugMode: "false" # This project will not build in debug mode ``` ##### Change Project Directory If your project is located in a subdirectory, you can use the `projectDir` to change build directories. ```yaml - name: Build id: build uses: manleydev/build-godot-action@v1.4.1 with: name: example preset: ${{ matrix.platform }} projectDir: "test" # The project in the `test` directory will be built ``` ### Step 3: Test your workflow! Now, whenever you make a push or pull request in that repository, GitHub Actions will build . You see and download your project in the `Actions` tab of your repository. ## Usage This action will create a `build` folder an outputed build. You must have the export preset configured for the target platform to successfully export. Example: ```yaml steps: - uses: manleydev/build-godot-action@[VERSION] with: name: godot-project preset: HTML5 ``` ### Inputs #### name **required** The name of the exported package/binary #### preset **required** The name of the preset found in `export_presets.cfg` you would like to build. #### subdirectory *Optional* The subdirectory in the `build` folder to output build to, can be useful for self packaging. #### package *Optional* Boolean value, when set to true, builds artficat zip file. #### projectDir *Optional* Directory in workspace containing your godot project. #### debugMode *Optional* Boolean value, when set to true, runs export in debug mode. ### Outputs #### build The location the outputed build is placed relative to GitHub Workspace. #### artifact The location the outputed artifact is placed relative to GitHub Workspace.