Add subdirectories
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2 changed files with 15 additions and 3 deletions
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@ -13,6 +13,7 @@ steps:
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- uses: josephbmanley/build-godot-action@develop
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env:
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PROJECT: godot-project
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SUBDIRECTORY: project
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```
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### Environment Variables
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@ -23,6 +24,12 @@ steps:
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Eg. `godot-project` will export to `godot-project.exe`
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- #### SUBDIRECTORY
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Subdirectory to export project into.
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Eg. `project` will export to `$GITHUB_WORKSPACE/build/windows/project/godot-project.exe`
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## Credits
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This action uses the [godot-ci](https://github.com/aBARICHELLO/godot-ci) docker image from [BARICHELLO](https://github.com/aBARICHELLO)
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@ -1,6 +1,11 @@
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#!/bin/sh
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set -e
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if [ "$SUBDIRECTORY" != "" ]; then
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SUBDIRECTORY = "/$SUBDIRECTORY/"
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fi
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wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
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mkdir ~/.cache
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mkdir -p ~/.config/godot
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@ -11,12 +16,12 @@ rm -f Godot_v3.1.1-stable_export_templates.tpz
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# Export for Linux
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mkdir -p ./build/linux
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godot --export Linux/X11 ./build/linux/${PROJECT}
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godot --export Linux/X11 ./build/linux/${SUBDIRECTORY}${PROJECT}
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# Export for Windows
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mkdir -p ./build/windows
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godot --export "Windows Desktop" ./build/windows/${PROJECT}.exe
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godot --export "Windows Desktop" ./build/windows/${SUBDIRECTORY}${PROJECT}.exe
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# Export for OSX
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mkdir -p ./builds/mac
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godot --export "Mac OSX" ./build/mac/${PROJECT}
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godot --export "Mac OSX" ./build/mac/${SUBDIRECTORY}${PROJECT}
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