Merge pull request #4 from josephbmanley/bugfix/failures
Bugfix/failures
This commit is contained in:
commit
4cae4d82be
8 changed files with 95 additions and 14 deletions
17
.github/workflows/test_action.yml
vendored
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17
.github/workflows/test_action.yml
vendored
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@ -0,0 +1,17 @@
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name: Test Action
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on: push
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jobs:
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TestAction:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v1
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- name: Run Action
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uses: ./
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with:
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name: test_project
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preset: linux
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projectDir: test_project
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package: 'true'
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@ -14,6 +14,8 @@ inputs:
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package:
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package:
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description: 'Set true to output an artifact zip file'
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description: 'Set true to output an artifact zip file'
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required: false
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required: false
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projectDir:
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description: 'Location of Godot project in repository'
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runs:
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runs:
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using: docker
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using: docker
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image: Dockerfile
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image: Dockerfile
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@ -22,6 +24,7 @@ runs:
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- ${{ inputs.preset }}
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- ${{ inputs.preset }}
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- ${{ inputs.subdirectory }}
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- ${{ inputs.subdirectory }}
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- ${{ inputs.package }}
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- ${{ inputs.package }}
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- ${{ inputs.projectDir }}
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branding:
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branding:
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icon: loader
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icon: loader
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color: blue
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color: blue
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@ -1,16 +1,14 @@
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#!/bin/sh
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#!/bin/sh
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set -e
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set -e
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workDir=`pwd`
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# Install export templates
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# Install export templates
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wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
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wget https://downloads.tuxfamily.org/godotengine/3.2/Godot_v3.2-stable_export_templates.tpz --quiet
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mkdir ~/.cache
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mkdir ~/.cache
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mkdir -p ~/.config/godot
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mkdir -p ~/.config/godot
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mkdir -p ~/.local/share/godot/templates/3.1.1.stable
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mkdir -p ~/.local/share/godot/templates/3.2.stable
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unzip Godot_v3.1.1-stable_export_templates.tpz
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unzip Godot_v3.2-stable_export_templates.tpz
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mv templates/* ~/.local/share/godot/templates/3.1.1.stable
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mv templates/* ~/.local/share/godot/templates/3.2.stable
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rm -f Godot_v3.1.1-stable_export_templates.tpz
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rm -f Godot_v3.2-stable_export_templates.tpz
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if [ "$3" != "" ]
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if [ "$3" != "" ]
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then
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then
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@ -19,15 +17,17 @@ fi
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# Export for project
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# Export for project
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echo "Building $1 for $2"
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echo "Building $1 for $2"
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mkdir -p `pwd`/build/${SubDirectoryLocation:-""}
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mkdir -p ~/build/${SubDirectoryLocation:-""}
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godot --export $2 `pwd`/build/${SubDirectoryLocation:-""}$1
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cd ${5-"~"}
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godot --export $2 ~/build/${SubDirectoryLocation:-""}$1
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cd ~
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echo ::set-output name=build::`pwd`/build/${SubDirectoryLocation:-""}
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echo ::set-output name=build::~/build/${SubDirectoryLocation:-""}
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if [ "$4" = "true" ]
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if [ "$4" = "true" ]
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then
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then
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mkdir `pwd`/package
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mkdir ~/package
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cd `pwd`/build
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cd ~/build
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zip `pwd`/package/artifact.zip ${SubDirectoryLocation:-"*"} -r
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zip ~/package/artifact.zip ${SubDirectoryLocation:-"."} -r
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echo ::set-output name=artifact::`pwd`/package/artifact.zip
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echo ::set-output name=artifact::~/package/artifact.zip
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fi
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fi
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@ -0,0 +1,3 @@
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source_md5="0167658bc4406f0d0fe437e0197c415a"
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dest_md5="64b0613b3173e1e1c96dd18b6569e62d"
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7
test_project/default_env.tres
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7
test_project/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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3
test_project/empty_scene.tscn
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3
test_project/empty_scene.tscn
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[gd_scene format=2]
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[node name="Node2D" type="Node2D"]
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25
test_project/export_presets.cfg
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25
test_project/export_presets.cfg
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[preset.0]
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name="linux"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release=""
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custom_template/debug=""
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23
test_project/project.godot
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23
test_project/project.godot
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@ -0,0 +1,23 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="test_project"
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run/main_scene="res://empty_scene.tscn"
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[rendering]
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environment/default_environment="res://default_env.tres"
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