Merge pull request #7 from josephbmanley/feature/debugMode
Add DebugMode & Update Version
This commit is contained in:
commit
3ba8e158e1
4 changed files with 24 additions and 7 deletions
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@ -40,6 +40,12 @@ steps:
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Boolean value, when set to true, builds artficat zip file.
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#### debugMode
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*Optional*
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Boolean value, when set to true, runs export in debug mode.
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### Outputs
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#### build
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@ -16,6 +16,9 @@ inputs:
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required: false
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projectDir:
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description: 'Location of Godot project in repository'
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debugMode:
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description: 'Whether or not to use `--export-debug`'
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default: false
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runs:
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using: docker
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image: Dockerfile
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@ -25,6 +28,7 @@ runs:
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- ${{ inputs.subdirectory }}
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- ${{ inputs.package }}
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- ${{ inputs.projectDir }}
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- ${{ inputs.debugMode }}
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branding:
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icon: loader
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color: blue
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@ -2,28 +2,35 @@
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set -e
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# Install export templates
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wget https://downloads.tuxfamily.org/godotengine/3.2/Godot_v3.2-stable_export_templates.tpz --quiet
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wget https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_export_templates.tpz --quiet
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mkdir ~/.cache
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mkdir -p ~/.config/godot
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mkdir -p ~/.local/share/godot/templates/3.2.stable
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unzip Godot_v3.2-stable_export_templates.tpz
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mv templates/* ~/.local/share/godot/templates/3.2.stable
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rm -f Godot_v3.2-stable_export_templates.tpz
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mkdir -p ~/.local/share/godot/templates/3.2.1.stable
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unzip Godot_v3.2.1-stable_export_templates.tpz
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mv templates/* ~/.local/share/godot/templates/3.2.1.stable
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rm -f Godot_v3.2.1-stable_export_templates.tpz
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if [ "$3" != "" ]
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then
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SubDirectoryLocation="$3/"
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fi
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mode="export"
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if [ "$6" = "true" ]
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then
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mode="export-debug"
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fi
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# Export for project
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echo "Building $1 for $2"
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mkdir -p ~/build/${SubDirectoryLocation:-""}
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cd ${5-"~"}
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godot --export $2 ~/build/${SubDirectoryLocation:-""}$1
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godot --${mode} $2 ~/build/${SubDirectoryLocation:-""}$1
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cd ~
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echo ::set-output name=build::~/build/${SubDirectoryLocation:-""}
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if [ "$4" = "true" ]
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then
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mkdir ~/package
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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export_path="../../test_project.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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