Merge pull request #7 from josephbmanley/feature/debugMode

Add DebugMode & Update Version
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Joseph Manley 2020-03-16 18:30:23 -04:00 committed by GitHub
commit 3ba8e158e1
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4 changed files with 24 additions and 7 deletions

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@ -40,6 +40,12 @@ steps:
Boolean value, when set to true, builds artficat zip file. Boolean value, when set to true, builds artficat zip file.
#### debugMode
*Optional*
Boolean value, when set to true, runs export in debug mode.
### Outputs ### Outputs
#### build #### build

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@ -16,6 +16,9 @@ inputs:
required: false required: false
projectDir: projectDir:
description: 'Location of Godot project in repository' description: 'Location of Godot project in repository'
debugMode:
description: 'Whether or not to use `--export-debug`'
default: false
runs: runs:
using: docker using: docker
image: Dockerfile image: Dockerfile
@ -25,6 +28,7 @@ runs:
- ${{ inputs.subdirectory }} - ${{ inputs.subdirectory }}
- ${{ inputs.package }} - ${{ inputs.package }}
- ${{ inputs.projectDir }} - ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
branding: branding:
icon: loader icon: loader
color: blue color: blue

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@ -2,28 +2,35 @@
set -e set -e
# Install export templates # Install export templates
wget https://downloads.tuxfamily.org/godotengine/3.2/Godot_v3.2-stable_export_templates.tpz --quiet wget https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_export_templates.tpz --quiet
mkdir ~/.cache mkdir ~/.cache
mkdir -p ~/.config/godot mkdir -p ~/.config/godot
mkdir -p ~/.local/share/godot/templates/3.2.stable mkdir -p ~/.local/share/godot/templates/3.2.1.stable
unzip Godot_v3.2-stable_export_templates.tpz unzip Godot_v3.2.1-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.2.stable mv templates/* ~/.local/share/godot/templates/3.2.1.stable
rm -f Godot_v3.2-stable_export_templates.tpz rm -f Godot_v3.2.1-stable_export_templates.tpz
if [ "$3" != "" ] if [ "$3" != "" ]
then then
SubDirectoryLocation="$3/" SubDirectoryLocation="$3/"
fi fi
mode="export"
if [ "$6" = "true" ]
then
mode="export-debug"
fi
# Export for project # Export for project
echo "Building $1 for $2" echo "Building $1 for $2"
mkdir -p ~/build/${SubDirectoryLocation:-""} mkdir -p ~/build/${SubDirectoryLocation:-""}
cd ${5-"~"} cd ${5-"~"}
godot --export $2 ~/build/${SubDirectoryLocation:-""}$1 godot --${mode} $2 ~/build/${SubDirectoryLocation:-""}$1
cd ~ cd ~
echo ::set-output name=build::~/build/${SubDirectoryLocation:-""} echo ::set-output name=build::~/build/${SubDirectoryLocation:-""}
if [ "$4" = "true" ] if [ "$4" = "true" ]
then then
mkdir ~/package mkdir ~/package

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@ -7,7 +7,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="" export_path="../../test_project.x86_64"
patch_list=PoolStringArray( ) patch_list=PoolStringArray( )
script_export_mode=1 script_export_mode=1
script_encryption_key="" script_encryption_key=""