Refactor building to target platform

Refactor artifact output

== -> =
This commit is contained in:
Joseph Manley 2019-12-20 21:13:37 -05:00
parent 4940f3b222
commit 25441faa20
2 changed files with 30 additions and 34 deletions

View file

@ -1,9 +1,27 @@
name: "Build Godot"
description: "Build a Godot project for multiple platforms"
author: josephbmanley
inputs:
name:
description: 'Name of the exported binary'
required: true
preset:
description: 'Name of the preset in `export_presets.cfg` to use'
required: true
subdirectory:
description: 'Optional name of the subdirectory to put exported project in'
required: false
package:
description: 'Set true to output an artifact zip file'
required: false
runs:
using: docker
image: Dockerfile
args:
- ${{ inputs.name }}
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
branding:
icon: loader
color: blue

View file

@ -2,8 +2,8 @@
set -e
workDir=`pwd`
platforms="linux windows mac html5"
# Install export templates
wget https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_export_templates.tpz --quiet
mkdir ~/.cache
mkdir -p ~/.config/godot
@ -12,44 +12,22 @@ unzip Godot_v3.1.1-stable_export_templates.tpz
mv templates/* ~/.local/share/godot/templates/3.1.1.stable
rm -f Godot_v3.1.1-stable_export_templates.tpz
if [ "${SUBDIRECTORY}" != "" ]
if [ "$3" != "" ]
then
SubDirectoryLocation="${SUBDIRECTORY}/"
SubDirectoryLocation="$3/"
fi
# Export for Linux
# Export for project
echo "Building ${PROJECT} for Linux"
mkdir -p ./build/linux/${SubDirectoryLocation:-""}
godot --export Linux/X11 ./build/linux/${SubDirectoryLocation:-""}${PROJECT}
mkdir -p `pwd`/build/${SubDirectoryLocation:-""}
godot --export $2 `pwd`/build/${SubDirectoryLocation:-""}$1
# Export for Windows
echo "Building ${PROJECT} for Windows"
mkdir -p ./build/windows/${SubDirectoryLocation:-""}
godot --export "Windows Desktop" ./build/windows/${SubDirectoryLocation:-""}${PROJECT}.exe
echo ::set-output name=build::`pwd`/build/${SubDirectoryLocation:-""}
# Export for OSX
echo "Building ${PROJECT} for OSX"
mkdir -p ./build/mac/${SubDirectoryLocation:-""}
godot --export "Mac OSX" ./build/mac/${SubDirectoryLocation:-""}${PROJECT}
# Export for HTML5
echo "Building ${PROJECT} for HTML5"
mkdir -p ./build/html5/${SubDirectoryLocation:-""}
godot --export "HTML5" ./build/html5/${SubDirectoryLocation:-""}index.html
mkdir ${workDir}/package
if [ ${PACKAGE:-"false"} = "true" ]
if [ "$4" = "true" ]
then
for platform in $platforms
do
if [ "$(ls -A ${workDir}/build/${platform})" ]; then
echo $platform
pwd
ls
cd ${workDir}/build/${platform}
zip ${workDir}/package/${PROJECT}-${platform}.zip ${SUBDIRECTORY:-"*"} -r
else
echo "${platform} did not build!"
fi
done
mkdir `pwd`/package
cd `pwd`/build
zip `pwd`/package/artifact.zip ${SubDirectoryLocation:-"*"} -r
echo ::set-output name=artifact::`pwd`/package/artifact.zip
fi