Update ReadMe.md

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@ -42,7 +42,7 @@ jobs:
lfs: true lfs: true
- name: Build - name: Build
id: build id: build
uses: krynv/build-godot-action@v1.0.1 uses: krynv/build-godot-action@v1.0.0
with: with:
name: example name: example
preset: ${{ matrix.platform }} preset: ${{ matrix.platform }}
@ -82,7 +82,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
```yaml ```yaml
- name: Build - name: Build
id: build id: build
uses: manleydev/build-godot-action@v1.4.1 uses: krynv/build-godot-action@v1.4.1
with: with:
name: example name: example
preset: win32 preset: win32
@ -95,7 +95,7 @@ To change the export name, you can the `name` parameter to whatever you want you
```yaml ```yaml
- name: Build - name: Build
id: build id: build
uses: manleydev/build-godot-action@v1.4.1 uses: krynv/build-godot-action@v1.4.1
with: with:
name: test # This project will export with the name "test" name: test # This project will export with the name "test"
``` ```
@ -107,7 +107,7 @@ This example is set to build with debug mode enable. To disable debug, either se
```yaml ```yaml
- name: Build - name: Build
id: build id: build
uses: manleydev/build-godot-action@v1.4.1 uses: krynv/build-godot-action@v1.4.1
with: with:
name: example name: example
preset: ${{ matrix.platform }} preset: ${{ matrix.platform }}
@ -121,7 +121,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
```yaml ```yaml
- name: Build - name: Build
id: build id: build
uses: manleydev/build-godot-action@v1.4.1 uses: krynv/build-godot-action@v1.4.1
with: with:
name: example name: example
preset: ${{ matrix.platform }} preset: ${{ matrix.platform }}
@ -142,7 +142,7 @@ Example:
```yaml ```yaml
steps: steps:
- uses: manleydev/build-godot-action@[VERSION] - uses: krynv/build-godot-action@[VERSION]
with: with:
name: godot-project name: godot-project
preset: HTML5 preset: HTML5