Update ReadMe.md
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1 changed files with 6 additions and 6 deletions
12
ReadMe.md
12
ReadMe.md
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@ -42,7 +42,7 @@ jobs:
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lfs: true
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lfs: true
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- name: Build
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- name: Build
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id: build
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id: build
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uses: krynv/build-godot-action@v1.0.1
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uses: krynv/build-godot-action@v1.0.0
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with:
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with:
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name: example
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name: example
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preset: ${{ matrix.platform }}
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preset: ${{ matrix.platform }}
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@ -82,7 +82,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: krynv/build-godot-action@v1.4.1
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with:
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with:
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name: example
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name: example
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preset: win32
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preset: win32
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@ -95,7 +95,7 @@ To change the export name, you can the `name` parameter to whatever you want you
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: krynv/build-godot-action@v1.4.1
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with:
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with:
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name: test # This project will export with the name "test"
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name: test # This project will export with the name "test"
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```
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```
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@ -107,7 +107,7 @@ This example is set to build with debug mode enable. To disable debug, either se
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: krynv/build-godot-action@v1.4.1
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with:
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with:
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name: example
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name: example
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preset: ${{ matrix.platform }}
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preset: ${{ matrix.platform }}
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@ -121,7 +121,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
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```yaml
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```yaml
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- name: Build
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- name: Build
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id: build
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id: build
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uses: manleydev/build-godot-action@v1.4.1
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uses: krynv/build-godot-action@v1.4.1
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with:
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with:
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name: example
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name: example
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preset: ${{ matrix.platform }}
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preset: ${{ matrix.platform }}
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@ -142,7 +142,7 @@ Example:
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```yaml
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```yaml
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steps:
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steps:
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- uses: manleydev/build-godot-action@[VERSION]
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- uses: krynv/build-godot-action@[VERSION]
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with:
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with:
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name: godot-project
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name: godot-project
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preset: HTML5
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preset: HTML5
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